Damage Indicator Reborn 伤害指示器 重生 | |
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显示任何生命体的血量和伤害或生命恢复 |
作 者 | Beelzebu |
发布时间 | 2018年4月22日 |
支持核心 | Spigot | 原生版本 |
支持版本 | 1.17,1.18,1.19,1.20 |
插件详细介绍
DamageIndicator是一款为Minecraft服务器设计的插件,能够在实体受到伤害时显示伤害数值,并支持血液效果。只需将插件放入插件文件夹并重启服务器即可使用。插件兼容多种版本,并支持其他修改伤害的插件,如MythicMobs和EcoSkills。
damageindicator.use
- 使用 /di toggle
命令damageindicator.use.admin
- 使用管理员命令/di
- 显示命令列表/di reload
- 重新加载插件配置和消息/di clear <range>
- 清除指定范围内的伤害指示器/di clearall
- 清除世界中的所有伤害指示器/di toggle
- 切换伤害指示器的显示
# DamageIndicator Reborn, Minecraft plugin to show the damage taken by a entity
# Source Code: https://github.com/Beelzebu/DamageIndicator
# Issue Tracker: https://github.com/Beelzebu/DamageIndicator/issues
# Config version, don't edit
version: 5
# Damage Indicator options, here you can define in what type of entities we
# should show the damage indicators and completely disable this feature.
Damage Indicator:
Enabled: true
Player: true
Monster: true
Animals: true
# Use %health% for the regain health you get
# Use %damage% for the damage you get
Format:
EntityRegain: '<gray>+</gray><color:#00ff62>%health%</color>'
EntityDamage: '<gray>-</gray><color:#ff0f23>%damage%</color>'
# Here you define the decimal format for the damage and health
# See https://docs.oracle.com/javase/8/docs/api/java/text/DecimalFormat.html
# for more information.
Decimal: '#.##'
# Distance in Y axis from the entity where we should spawn the damage indicator
# A distance of 2 is recommended for 1.8 servers
Distance: 1.6
# List of disabled entity types that shouldn't spawn damage indicators
# See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
# for all possible entities.
# If you don't want to disable entities, remove elements from the list set it to
# Disabled Entities: []
Disabled Entities:
- GHAST
# List of spawn reasons that we must listen and mark entities so they won't spawn
# damage indicators.
# See https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
# for all possible spawn reasons.
# If you don't want to disable for spawn reasons, remove elements from the list set it to
# Disabled Spawn Reasons: []
Disabled Spawn Reasons:
- SPAWNER
# List of damage causes that we must ignore for damage indicators.
# See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
# for all possible damage causes.
# If you don't want to disable for damage causes, remove elements from the list set it to
# Disabled Damage Causes: []
Disabled Damage Causes:
- SUICIDE
# Enable or disable damage indicators for players who are sneaking, it is recommended to disable for PvP servers.
# true: damage indicators are shown even if you're sneaking.
# false: damage indicators aren't shown when you're sneaking.
Sneaking: false
# Blood options, here you can configure this feature.
Blood:
Enabled: true
Player: true
Monster: true
Animals: true
# List of disabled entity types that shouldn't bleed.
# See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
# for all possible entities.
# If you don't want to disable entities, remove elements from the list set it to
# Disabled Entities: []
Disabled Entities:
- SKELETON
- IRON_GOLEM
- GHAST
# List of spawn reasons that we must listen and mark entities so they won't bleed.
# See https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
# for all possible spawn reasons.
# If you don't want to disable for spawn reasons, remove elements from the list set it to
# Disabled Spawn Reasons: []
Disabled Spawn Reasons:
- SPAWNER
# List of damage causes that we must ignore for blood.
# See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
# for all possible damage causes.
# If you don't want to disable for damage causes, remove elements from the list set it to
# Disabled Damage Causes: []
Disabled Damage Causes:
- DROWNING
# Enable or disable blood particles for players who are sneaking.
# true: blood particles are shown even if you're sneaking.
# false: blood particles aren't shown when you're sneaking.
Sneaking: true
插件支持多种Minecraft版本(1.16至1.21),并且不会影响战斗的正常流程。您可以通过配置文件自定义伤害指示器和血液效果的显示方式。