FastAsyncWorldEdit | |
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建筑商、大型网络和开发商以惊人的速度操纵世界。 |
作 者 | IntellectualSites |
发布时间 | 2015年10月29日 |
支持核心 | Spigot | 原生版本 |
支持版本 | 1.8,1.9,1.10,1.11,1.12,1.13,1.14,1.15,1.16,1.17,1.18,1.19,1.20 |
插件详细介绍
FastAsyncWorldEdit (FAWE) 是一款为 Minecraft 设计的高效世界编辑插件。它设置简单,高度可配置,占用极低的 CPU 和内存,并且在慢速模式下依然速度惊人。安装 FAWE 还能提升其他依赖 WorldEdit 插件的性能。
建议向 issue 跟踪器报告问题,以便贡献者可以解决。 如果您有任何问题,请加入我们的 discord 服务器。
从 SpigotMC 下载的最新版本支持 1.20.2-1.20.6 和 1.21.4。如果您正在寻找 FAWE 的不受支持的版本(最高且包括 1.20.1),请参见此处:下载页面。这些纯粹是出于信息原因。 不提供任何支持。
我们遵循 Mojang 的政策,我们的插件也需要现代 Java 版本。 目前,我们所有的插件都需要 Java 21。
//undo
,每个世界的历史记录,即时查找/回滚和跨服务器剪贴板//brushes
和 //tools
//paste
上)//lazycopy
即时复制任意大小FAWE 提供了多种放置模式,每种模式都比前一种模式吞吐量更高。所有编辑都以异步方式处理,某些任务在主线程上分解。默认模式是区块放置。
以下插件在 Bukkit 中受支持:
默认情况下,您可以使用 //inspect
和 //history rollback
来搜索和恢复更改。要减少磁盘使用量,请增加压缩级别和缓冲区大小。要绕过日志记录,请使用 //fast
。
FAWE 保持与 WorldEdit 的 API 兼容性,因此您可以异步使用普通的 WorldEdit API。FAWE 还有一些 Bukkit API 的异步包装器。
Wiki 包含各种示例,例如读取 NBT、修改世界文件、粘贴 schematic、分解任务、照明等。如果您需要任何帮助,请访问 Discord (链接见上文)
# FAWE Config
# https://github.com/boy0001/FastAsyncWorldEdit/wiki/Configuration
queue:
chunk:
max-chunks-per-process: 250 # was 25
max-time-per-process: 3 # was 15
blocks:
max-blocks-per-process: 2000 # was 200
max-time-per-process: 3 # was 15
limits:
max-blocks-per-command: -1 # -1 disables the limit
# This will attempt to prevent server crashes.
# If your server crashes with out of memory errors, reduce this number.
# This is the amount of world edit operations that can be running at any given time.
concurrency:
max-concurrent-edits: 2 # was -1
# WorldEdit copies all chunks loaded in memory so that you can paste while moving.
# The side effect is, if someone copies a massive area, it will crash the server.
# This will also reduce the max paste size to match.
clipboard:
max-copy-size: 1000
performance:
# If you are using a good dedicated server with a fast processor,
# you can use a higher number (e.g. 4). If you are using a VPS
# or shared hosting, keep this at 1, or even 0.
max-main-thread-ratio: 1 # was 0.5
# If you have a good processor you may want to increase this. This is in milliseconds.
# Lower numbers means faster execution (but may lag your server more)
min-time-per-tick: 50 # was 500
# If you are using a good dedicated server with a fast processor,
# you can increase this number (e.g. 10000). This is the max
# amount of blocks to process at any given time, per operation.
# This can also cause out of memory errors, so be careful with this setting.
block-process-limit: 5000 # was 2500
# This is for //fast
logging:
enabled: true
# This is the compression level, 0 is no compression, 9 is max compression.
# Higher compression means less disk space used, but more CPU usage.
level: 1
# This is the buffer size for the log file. Higher numbers means less disk I/O,
# but more memory usage.
buffer-size: 65536
tools:
tree:
# This prevents the "tree" tool from running on non-natural blocks.
# This is to prevent people from using the tree tool to destroy buildings.
natural-only: true
如果您需要帮助,请加入我们的 Discord。 我们无法在评论区为您提供帮助!