Hugs 拥抱
传播这份爱。
点此下载插件详细介绍
🤗 Hugs插件是一个简单的Minecraft插件,最初是为朋友制作的,现已发展成为一个爱好。它允许玩家通过指令、粒子效果和声音向其他玩家表达友善的拥抱。插件具有可定制的消息、冷却时间、权限控制和详细的日志记录功能。
🤗 Hugs插件
📌 最新版本
目前开发构建中支持 Minecraft 1.14 - 1.20.4 版本。
开发构建版本可以在我的 Discord 中找到:https://discord.gg/kJyZwBj
✨ 主要功能
- 可定制的消息:包括发送者和接收者收到的消息,以及接收者收到的标题和副标题。
- 服务器广播消息:可配置是否启用。
- 错误消息:例如找不到玩家、权限不足、参数无效、参数过多、冷却时间等。
- 命令:点击即可使用。
- 粒子效果和声音:可定制的粒子效果和声音。
- 恢复生命值和饥饿值:可配置选项,用于恢复玩家的生命值和饥饿值。
- 详细输出:控制台和文件日志记录。
- 可配置的冷却时间。
- 内置的重载命令:无需重启服务器即可更新配置。
- 控制台名称:可更改控制台的名称。
- 开发者奖励:拥抱开发者时会收到特殊消息。
- 命令帮助页面:显示您是否有权限使用命令。
- 手动更新程序。
⌨️ 命令列表
/hug <player>- 给指定玩家一个拥抱/hugs- 插件基础命令,显示插件信息/hugs help- 显示帮助页面和所有可用命令/hugs total- 显示拥抱的总数/hugs info <player>- 显示玩家的拥抱统计信息/hugs reload- 重载配置文件
🔑 权限列表
hugs.hug- 允许使用/hug <player>hugs.hug.everyone- 允许使用/hug *hugs.bypass.normal- 允许跳过普通拥抱的冷却时间hugs.bypass.mass- 允许跳过群体拥抱的冷却时间hugs.use- 允许使用/hugs和/hugs helphugs.total- 允许使用/hugs totalhugs.info- 允许使用/hugs info <player>hugs.update- 允许非OP玩家接收插件更新消息hugs.reload- 允许使用/hugs reload
默认情况下,OP 拥有所有这些权限。
⚙️ 权限管理插件
此插件要求您授予玩家使用命令的权限,因为默认情况下,除了 OP 之外,任何人都无法访问这些命令。以下是一些您可以使用的权限管理插件:
- LuckPerms
- zPermissions
- PermissionsEx
- bPermissions
- GroupManager
您可以使用任何您喜欢的权限插件,但请确保您拥有一个。
📌 PlaceholderAPI 支持
该插件支持 PlaceholderAPI 占位符!要利用这些占位符,只需使用任何支持 PlaceholderAPI 的插件,并使用下面列出的占位符之一。
可用占位符:
%hugs_total%: 获取拥抱的总数。%hugs_player_total_given%: 获取玩家给予的拥抱总数。%hugs_player_total_received%: 获取玩家收到的拥抱总数。%hugs_player_total_mass_given%: 获取玩家给予的群体拥抱总数。%hugs_player_total_mass_received%: 获取玩家收到的群体拥抱总数。
注意:Hugs 插件不支持 PlaceholderAPI 库。这意味着您不能在此插件的配置中使用其他插件的占位符!
⬇️ 安装方法
您可以使用两种方法来更新插件。任一种方法都有效,您可以自行决定使用哪种方法。
方法 1:
- 停止服务器,并将 Hugs (v2.0).jar 文件放入服务器的
/plugins/目录中。 - 启动服务器(插件将生成所有必要的文件)。
- 编辑
config.yml文件,使用所需的设置。(记得保存!) - 编辑
messages.yml文件,使用您的消息。(记得保存!) - 在服务器上输入
/hugs reload。 - 完成!
方法 2:
- 如果您有 Plugman,请将 Hugs (v2.0).jar 文件放入服务器的
/plugins/目录中。 - 在游戏中输入
/plugman load Hugs。 - 编辑
config.yml文件,使用所需的设置。(记得保存!) - 编辑
messages.yml文件,使用您的消息。(记得保存!) - 在服务器上输入
/hugs reload。 - 享受!
如果您没有 Plugman 或不知道 Plugman 是什么,您可以在这里下载/查找有关它的更多信息:
注意:如果这不是您第一次下载此插件,请确保删除 /plugins/ 目录中的 Hugs 文件夹。所有更新都更改了 config.yml 文件,如果您不删除旧的配置,则插件将无法正常工作。
📄 文件说明
此插件有三个文件:config.yml、messages.yml 和 data.yml。 config.yml 易于使用,只需将默认设置更改为您想要的任何设置并保存文件。 messages.yml 也是如此。然后在服务器上键入 /hugs reload,就完成了。至于 data.yml,我建议您不要动它。即使您可以尝试更改它,它也只是用于计算拥抱。
注意:使用大多数插件时,如果您使用内置命令重新加载插件,然后返回到 config.yml 文件,则会弹出一个窗口,提示配置已重新加载,您是否希望将其保存在编辑器中。但是,Hugs 插件并非如此。 Hugs 插件本质上处于只读模式,这意味着没有任何内容被写入 config.yml 或 messages.yml。因此,如果您更改文件并使用重载命令,只需知道它有效,并且您可以通过给予拥抱来验证。但是,如果您打开了 data.yml 文件,并且有人拥抱了其他人,然后您返回到 data.yml,则会出现弹出窗口,因为信息正在写入 data.yml 文件。
⚙️ 配置文件 (config.yml)
#
# Hugs - Developed by ShadowMasterGaming
#
# Enable update checking?
check_for_updates: true
# What language is native to your server?
language_file: en_US
# The method of storing plugin data.
# Valid settings include: yaml, yml, & MySQL.
# If an invalid storage setting is detected, the plugin will default to YAML files.
storage: yaml
#
# Normal Plugin Settings
#
settings:
# Force the usage of exact names when using the /hug command. Only applies to the /hug command.
force_exact_names: true
# Allow players to give themselves hugs?
allow_self_hugging: true
# Allow self hugs to count towards player data?
allow_self_hug_playerdata: true
# Allow players to give hugs by shift right clicking a player?
allow_shift_hugging: true
# Upon receiving a hug, restore the receiver's health back to 100%?
restore_player_health: false
# Upon receiving a hug, restore the receiver's hunger back to 100%?
restore_player_hunger: false
# Hug Message Settings
hug_messages:
enabled: true
# Broadcast Settings
broadcasts:
normal_hugs: true
mass_hugs: true
self_hugs: true
# Title Settings
titles:
enabled: true
# The interval settings for how titles appear. (In Seconds)
fade-in: 1
stay: 5
fade-out: 1
# The particle effect that will spawn around the receiver when they receive a hug.
# If the particle effect is invalid, you will receive a warning in the console. It won't break the plugin.
# This link will take you to a page with all of the available particle effects you can use: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
particles:
enabled: true
effect: HEART
# Allow for other players to see the particles?
# The particles will be spawned at the receiver's location and anyone nearby will be able to see them.
global: false
# The sound effect that will play at the receiver's location when they receive a hug.
# If the sound effect is invalid, you will receive a warning in the console. It won't break the plugin.
# This link will take you to a page with all of the available sound effects you can use: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
sounds:
enabled: true
sound: ENTITY_CAT_PURR
volume: 1
pitch: 1
# Allow for other players to hear the sounds?
# The sound will be played at the receiver's location and anyone nearby will be able to hear it.
global: false
# Cooldown Settings
cooldowns:
# The cooldown between hugs. (In Seconds)
normal_hugs: 5
# The cooldown between mass hugs. (In Seconds)
mass_hugs: 30
# If set to true, the time remaining will be displayed as a decimal. (E.G. 14.3 seconds remaining.)
use_exact_time: false
# Settings for commands that would benefit from confirmations. (E.G. /hugs admin purge )
# If the GUI is not enabled, it will default to a text based confirmation.
confirmations:
enabled: true
use_gui: true
# Leaderboard settings.
# If the GUI is not enabled, it will default to a text based leaderboard.
leaderboard:
use_gui: true
# Players will receive one cookie when they hug the developer. :3
developer_reward: false
#
# The different verbose settings that you can change. This is to help keep track of things.
#
verbose:
# Settings for file logging. If enabled, all messages that would be sent to the console will be logged to a file.
file_logging: true
# Settings for console logging. If enabled, it will log stuff like who reloaded the config and who gave hugs.
console:
enabled: false
console_name: "Console"
# Settings for startup verbose.
# If both settings are set to true, the plugin will default to show_all_settings.
startup:
enabled: false
show_informative_settings: false
show_all_settings: false
show_hooks: true
# Settings for reload verbose.
# If both settings are set to true, the plugin will default to show_all_settings.
reloads:
enabled: false
show_informative_settings: false
show_all_settings: false
#
# The Experimental Settings
#
experimental_settings:
# Allow the receiver to have temporary invincibility after they are hugged?
temporary_invincibility:
enabled: false
effects:
fall_damage: true
pvp: true
# The duration of invincibility. (In seconds)
duration: 10
# Deny players from harming each other?
passive_mode:
enabled: false
message:
enabled: true
# The delay between the passive mode message being sent to the player. (In seconds)
delay: 10
💬 消息文件 (lang_en.yml)
#
# Hugs - Developed by ShadowMasterGaming
#
#
# Available Placeholders:
# Global: Can be used anywhere in this file. Even in places it normally shouldn't be.
# %prefix%
#
# Case Specific: Can only be used in certain variables. Supported placeholders are listed above the variable.
# %sender%, %target%, %permission%, {X}, %normal_hugs_total%, %mass_hugs_total%,
# %total_hugs_given%, %total_hugs_received%, %total_mass_hugs_given%, %total_mass_hugs_received%,
# %header%, %footer%
#
plugin_placeholders:
# The prefix for the plugin. Can be used globally using %prefix%.
prefix: '&3&lHugs &8&l>>'
# The header that is put above a message. Can be used in message lists using %header%.
header: '&8&l<&8&m&l-------&8&l<&3+&8&l>&m&l--------&8&l<<&b&l Hugs &8&l>>&m&l--------&8&l<&3+&8&l>&m&l-------&8&l>'
# The footer that is put below a message. Can be used in message lists using %footer%.
footer: '&8&l<&8&m&l--------&8&l<&3+&8&l>&m&l---------&8&l<<&3+&8&l>>&m&l---------&8&l<&3+&8&l>&m&l--------&8&l>'
messages:
# The messages that are sent upon sending and receiving hugs.
hug_messages:
# The message that the sender receives upon giving a hug.
# Supported Placeholders: %target%
message_to_sender: '%prefix% &3You gave &7&l%target% &3a hug!'
# The message that the target receives upon receiving a hug.
# Supported Placeholders: %sender%
message_to_receiver: '%prefix% &3You were hugged by &7&l%sender%&3!'
# The message that the sender receives if they hug themself.
# Supported Placeholders: N/A
self_hug: "%prefix% &7You gave yourself a warm hug."
# The title and subtitle that the target receives upon receiving a hug.
# Only supports the %sender% placeholder in the title variable.
title_message:
title: '&3%sender%'
subtitle: '&7Hugged you!'
# The messages that are broadcasted to the server.
broadcasts:
# The broadcast that is shown when a player hugs another player.
# Supported Placeholders: %sender% & %target%
normal_hugs:
message: '%prefix% &7&l%sender% &3hugged &7&l%target%'
# The broadcast that is shown when a player hugs everyone.
# Supported Placeholders: %sender%
mass_hugs:
message: '%prefix% &7&l%sender% &3gave everyone a hug!'
# The broadcast that is shown when a player hugs themself.
# Supported Placeholders: %sender%
self_hugs:
message: "%prefix% &7&l%sender% &3hugged themself."
# The messages for data purges.
confirmations:
# Supported Placeholders: N/A
confirmation_all_message: "%prefix% &7Are you sure? Doing this will result in all player data being deleted! \nType \"yes\" to continue or type \"no\" to cancel."
# Supported Placeholders: %player%
confirmation_message: "%prefix% &7Are you sure? Doing this will result in %player%'s data being deleted! \nType \"yes\" to continue or type \"no\" to cancel."
# Supported Placeholders: N/A
canceled_purge: "%prefix% &7Canceled data purge."
# Supported Placeholders: N/A
data_purged: "%prefix% &7Everyone's data was &cdeleted&7!"
# The message that the sender receives when they use the reload command.
# Supported Placeholders: N/A
reload_message:
- "%header%"
- "%prefix% &7Configuration reloaded &asuccessfully&7."
- "%footer%"
#
# Data Messages
#
data:
# The messages that the sender receives when they use the /hugs total command.
# Supported Placeholders: %normal_hugs_total% & %mass_hugs_total%
total_hugs_message:
- "%header%"
- "%prefix% &3%normal_hugs_total% &7hugs have been given!"
- "%prefix% &3%mass_hugs_total% &7mass hugs have been given!"
- "%footer%"
# The messages that appear when a player types /hugs info .
# Supported Placeholders: %total_hugs_given%, %total_hugs_received%, %total_mass_hugs_given%, & %total_mass_hugs_received%
player_profile:
- "&3&lHugs Given&7: &b%total_hugs_given%"
- "&3&lHugs Received&7: &b%total_hugs_received%"
- "&3&lMass Hugs Given&7: &b%total_mass_hugs_given%"
- "&3&lMass Hugs Received&7: &b%total_mass_hugs_received%"
# The message that the sender receives when they purge a player's data.
# Supported Placeholders: %target%
player_data_purged: "%prefix% &3%target%'s &7data was &cdeleted&7!"
#
# Error Messages
#
errors:
# The message that the sender receives if the name is spelled incorrectly or if the target is offline.
# Supported Placeholders: %target%
player_not_found: "%prefix% &6&l%target% &7doesn't want to be hugged!"
# The message that the sender receives if they are the only one online and try to send a mass hug.
# Supported Placeholders: N/A
not_enough_players: "%prefix% &c&lERROR: &7At least three players must be online in order to give a mass hug!"
# The message that the sender receives if they try to hug themself and the "allow_self_hugging" setting is set to false.
# Supported Placeholders: N/A
not_allowed_self_hug: "%prefix% &c&lHmm &7well... this is awkward. It seems as if something is preventing you from hugging yourself."
# The message that the sender receives if they type a subcommand incorrectly.
# Supported Placeholders: N/A
invalid_arguments: "%prefix% &7Type &b/hugs help &7for the proper usage of the commands!"
# The message that the sender receives if they have too many arguments.
# Supported Placeholders: N/A
too_many_arguments: "%prefix% &c&lERROR: &7Too Many Arguments. Type &b/hugs help &7for the correct usage!"
# The message that the sender receives if they don't have enough arguments.
# Supported Placeholders: N/A
too_few_arguments: "%prefix% &c&lERROR: &7Too Few Arguments. Type &b/hugs help &7for the correct usage!"
# The message that the sender receives when they check for a player's info and the player's name is longer than 16 characters.
# Supported Placeholders: N/A
invalid_player: "%prefix% &c&lERROR: &7Invalid Name. Names are, at maximum, 16 characters long."
# The message that the sender receives if they use /hugs info and the receiver's data isn't found.
# Supported Placeholders: %target%
data_not_found: "%prefix% &c&lERROR: &7%target% has not given nor received any hugs. :'( \nWhat part about \"Spread the Love\" didn't you understand?"
# The message that the sender receives if they do not have the correct permissions.
# Supported Placeholders: %permission%
no_permission: "%prefix% &cYou do not have the required permissions to use this command! Silly Goose. You need &e%permission% &cto use this command!"
# The cooldown message sent to players on cooldown.
# Supported Placeholders: {X}
cooldown_message: "&cYou must wait &e{X} &cseconds before giving another hug!"
#
# Experimental Messages
#
experimental:
passive_mode: "%prefix% &3Passive mode is enabled. You cannot harm other players!"
#
# The command usage messages.
#
usages:
hug: "&3&lProper Usage &8&l>> &b/hug "
info: "&3&lProper Usage &8&l>> &b/hugs info "
total: "&3&lProper Usage &8&l>> &b/hugs total"
purge: "&3&lProper Usage &8&l>> &b/hugs admin purge "
#
# The gui names.
#
gui_names:
confirmation: "&3&lHugs &8&l>> &8Confirmation Page"
leaderboard: "&3&lHugs &8&l>> &8Leaderboard"
guis:
confirmation:
name: "&3&lHugs &8&l>> &8Confirmation Page"
leaderboard:
name: "&3&lHugs &8&l>> &8Leaderboard"
player_head_name: "&a%rank%. &7%player%"
player_head_lore:
- "&bHugs Given: &7%hugs_given%"
- "&bHugs Received: &7%hugs_received%"
text_format: "&7&l%rank%. &6%player% - %total%"
🗺️ 未来计划 (v2.1)
计划添加 MySQL 支持并改进排行榜。
🗓️ 更新频率
会在新的Minecraft版本发布时进行更新。功能更新时间不定,具体取决于开发进度和生活安排。
❓ 疑问与建议
如果您有任何问题、意见、疑虑或建议,请随时提出。请在讨论区而不是评论区发布它们。如果您喜欢此插件,请考虑对其进行评分并留下建议。
💖 支持作者
如果您喜欢我的插件并想看到更多类似的插件,或者想支持我未来的工作,请考虑捐赠。所有的捐款都将用于未来插件的进一步开发。
📜 使用条款
您在此承认我 ShadowMasterGaming 是 Hugs 插件的创建者,并拥有其所有权利。您还同意不声明它是您自己的作品或以任何方式或形式重新分发它。