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Landlord 4 房主 4
保护土地,保护动物,保护一切,和房东一起。
作 者 Eldoria
发布时间 2017年7月23日
支持核心 Spigot
原生版本
支持版本 1.12,1.13,1.14,1.15,1.16,1.17,1.18,1.19
点此下载

Landlord 插件旨在为 Minecraft 玩家提供简单流畅的领地保护体验。它通过经济实用的方式保护玩家的建筑,同时允许他们以简单友好的方式调整保护细节。

🏠 Landlord 插件

📌 功能特性

  • 玩家可以按区块为单位声明领地,费用可高度配置。
  • 提供功能丰富的 GUI 管理器,允许用户自定义领地权限。
  • 可以添加朋友共同管理领地。
  • 几乎所有内容都可以在配置文件中自定义,以完美适应服务器的需求。

⚙️ 命令

基础命令 (可配置): /landlord, /land, /ll

  • /land help - 显示帮助菜单
  • /land claim - 声明你所站立的区块
  • /land unclaim - 取消声明你所站立的区块
  • /land addfriend <玩家名> - 将玩家添加到你所站立的区块 (如果你拥有它)
  • 更多命令请参考插件文档。

🔑 权限

  • landlord.use - 使用任何命令的必要权限,默认开启
  • landlord.player.*
  • landlord.player.own - 领地所有权 (声明, 取消声明, 管理...)
  • landlord.player.map - 使用 /land map 命令的权限
  • landlord.player.info - 使用 /land info 命令的权限
  • landlord.player.shop - 使用 /land shop 命令的权限 (领地商店)
  • landlord.player.home - 设置家或传送到家的权限
  • landlord.admin.* - 所有管理功能的权限 (默认: OP)

📦 依赖

  • WorldGuard (必需)
  • Vault (可选)
  • PlaceholderAPI (可选)
  • LandLord-DynMap (可选)

🔗 链接

🚫 已知不兼容性

🤝 集成

  • Towny
  • PlaceholderAPI

➕ 插件

  • DynMap

📝 配置示例


#General settings of LandLord, such as cost,...
general:
  #The language file to use.
  lang: "en"
  #The currency symbol to use.
  currency: "$"
  #The cost to claim a chunk.
  claimCost: 50.0
  #The cost to unclaim a chunk.
  unclaimCost: 25.0
  #The cost to extend the claim duration (in days) of a chunk.
  extendClaimDurationCost: 1.0
  #The initial claim duration (in days) of a chunk.
  initialClaimDuration: 30
  #The maximum claim duration (in days) of a chunk.
  maximumClaimDuration: 365
  #The claim duration extension (in days) that is added when extending the claim duration.
  claimDurationExtension: 30
  #The maximum number of chunks a player can claim. Set to -1 for unlimited.
  maxClaims: -1
  #The maximum number of friends a player can add to a chunk. Set to -1 for unlimited.
  maxFriends: -1
  #The cost to add a friend to a chunk.
  addFriendCost: 0.0
  #The cost to remove a friend from a chunk.
  removeFriendCost: 0.0
  #The cost to set a home in a chunk.
  setHomeCost: 0.0
  #The cost to teleport to a home in a chunk.
  teleportHomeCost: 0.0
  #The time in seconds before a player can teleport to a home again.
  teleportHomeCooldown: 60
  #The maximum distance in blocks a player can teleport to a home. Set to -1 for unlimited.
  teleportHomeMaxDistance: -1
  #The number of chunks a player can extend at once using /land extendall.
  extendAllLimit: 5
  #The time in seconds before a player can use the /land extendall command again.
  extendAllCooldown: 60
  #The radius in chunks around the player that is scanned for chunks to extend when using the /land extendall command.
  extendAllRadius: 5
  #Enable or disable the shop.
  enableShop: true
  #The number of claims that can be bought in the shop.
  shopClaimsLimit: 10
  #Enable or disable the map.
  enableMap: true
  #The height of the map.
  mapHeight: 10
  #The width of the map.
  mapWidth: 9
  #The symbol to use for unclaimed chunks.
  mapUnclaimedSymbol: "-"
  #The symbol to use for claimed chunks.
  mapClaimedSymbol: "X"
  #The symbol to use for your chunk.
  mapYourChunkSymbol: "O"
  #The format to use for the chunk name.
  chunkNameFormat: "X: %x% Z: %z%"
  #Should the plugin protect against TNT explosions?
  protectTnt: true
  #Should the plugin protect against creeper explosions?
  protectCreepers: true
  #Should the plugin protect against wither explosions?
  protectWithers: true
  #Should the plugin protect against enderman griefing?
  protectEndermanGriefing: true
  #Should the plugin protect against dragon egg teleporting?
  protectDragonEggTeleporting: true
  #Should the plugin protect against block breaking?
  protectBlockBreaking: true
  #Should the plugin protect against block placing?
  protectBlockPlacing: true
  #Should the plugin protect against crop trampling?
  protectCropTrampling: true
  #Should the plugin protect against container access?
  protectContainerAccess: true
  #Should the plugin protect against entity damage?
  protectEntityDamage: true
  #Should the plugin protect against item usage?
  protectItemUsage: true
  #Should the plugin protect against piston usage?
  protectPistonUsage: true
  #Should the plugin protect against fire spread?
  protectFireSpread: true
  #Should the plugin protect against leaf decay?
  protectLeafDecay: true
  #Should the plugin protect against snow melting?
  protectSnowMelting: true
  #Should the plugin protect against ice melting?
  protectIceMelting: true
  #Should the plugin protect against farmland decaying?
  protectFarmlandDecaying: true
  #Should the plugin protect against mob spawning?
  protectMobSpawning: true
  #Should the plugin protect against animal spawning?
  protectAnimalSpawning: true
  #Should the plugin protect against monster spawning?
  protectMonsterSpawning: true
  #Should the plugin protect against projectile usage?
  protectProjectileUsage: true
  #Should the plugin protect against vehicle usage?
  protectVehicleUsage: true
  #Should the plugin protect against item pickup?
  protectItemPickup: true
  #Should the plugin protect against item drop?
  protectItemDrop: true
  #Should the plugin protect against armor stand editing?
  protectArmorStandEditing: true
  #Should the plugin protect against villager trading?
  protectVillagerTrading: true
  #Should the plugin protect against portal usage?
  protectPortalUsage: true
  #Should the plugin protect against beacon usage?
  protectBeaconUsage: true
  #Should the plugin protect against brewing stand usage?
  protectBrewingStandUsage: true
  #Should the plugin protect against enchantment table usage?
  protectEnchantmentTableUsage: true
  #Should the plugin protect against anvil usage?
  protectAnvilUsage: true
  #Should the plugin protect against crafting table usage?
  protectCraftingTableUsage: true
  #Should the plugin protect against furnace usage?
  protectFurnaceUsage: true
  #Should the plugin protect against hopper usage?
  protectHopperUsage: true
  #Should the plugin protect against dispenser usage?
  protectDispenserUsage: true
  #Should the plugin protect against dropper usage?
  protectDropperUsage: true
  #Should the plugin protect against jukebox usage?
  protectJukeboxUsage: true
  #Should the plugin protect against note block usage?
  protectNoteBlockUsage: true
  #Should the plugin protect against command block usage?
  protectCommandBlockUsage: true
  #Should the plugin protect against sign editing?
  protectSignEditing: true
  #Should the plugin protect against painting editing?
  protectPaintingEditing: true
  #Should the plugin protect against item frame editing?
  protectItemFrameEditing: true
  #Should the plugin protect against leash usage?
  protectLeashUsage: true
  #Should the plugin protect against sheep shearing?
  protectSheepShearing: true
  #Should the plugin protect against cow milking?
  protectCowMilking: true
  #Should the plugin protect against mushroom cow milking?
  protectMushroomCowMilking: true
  #Should the plugin protect against chicken egg laying?
  protectChickenEggLaying: true
  #Should the plugin protect against pig breeding?
  protectPigBreeding: true
  #Should the plugin protect against cow breeding?
  protectCowBreeding: true
  #Should the plugin protect against sheep breeding?
  protectSheepBreeding: true
  #Should the plugin protect against chicken breeding?
  protectChickenBreeding: true
  #Should the plugin protect against horse breeding?
  protectHorseBreeding: true
  #Should the plugin protect against rabbit breeding?
  protectRabbitBreeding: true
  #Should the plugin protect against wolf breeding?
  protectWolfBreeding: true
  #Should the plugin protect against cat breeding?
  protectCatBreeding: true
  #Should the plugin protect against ocelot breeding?
  protectOcelotBreeding: true
  #Should the plugin protect against llama breeding?
  protectLlamaBreeding: true
  #Should the plugin protect against donkey breeding?
  protectDonkeyBreeding: true
  #Should the plugin protect against mule breeding?
  protectMuleBreeding: true
  #Should the plugin protect against fox breeding?
  protectFoxBreeding: true
  #Should the plugin protect against turtle breeding?
  protectTurtleBreeding: true
  #Should the plugin protect against bee breeding?
  protectBeeBreeding: true
  #Should the plugin protect against goat breeding?
  protectGoatBreeding: true
  #Should the plugin protect against strider breeding?
  protectStriderBreeding: true