Maplands 地图大陆 | |
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地图维度中的《我的世界》 |
作 者 | TeamBergerhealer |
发布时间 | 2017年8月27日 |
支持核心 | Spigot | 原生版本 |
支持版本 | 1.8,1.9,1.10,1.11,1.12,1.13,1.14,1.15,1.16,1.17,1.18,1.19,1.20 |
插件详细介绍
🗺️ Maplands 插件可以将 Minecraft 世界渲染到地图上,以等距视角显示世界,连接地图,并创建服务器的巨大概览。该项目仍在开发中,未来将添加更多功能。
/map
: 给自己一个 Maplands 地图。
maplands.command.map
/map give [playername]
: 给其他人一个 Maplands 地图。
maplands.command.give
/map render [uuid]
: 远程重新渲染一个 Maplands 地图。
maplands.command.render
maplands.changemap
: 允许玩家修改地图方向/移动地图/向地图添加标记。手持地图时,你的移动会被锁定,可以使用 W/A/S/D 控制用户界面。
你可以向地图添加标记。你可以启用显示玩家所在位置的标记,并配置是否显示玩家姓名、坐标或两者都显示。还可以启用标记以仅显示持有地图的玩家的位置。
静态标记可以在地图 UI 中配置。只需在选择“添加静态标记”时按空格键,然后配置标记。它将显示在列表中,然后可以稍后编辑。
默认情况下,当发生方块物理变化时,地图会自动重新绘制部分区域。如果一直发生大量变化,这可能会导致服务器性能问题。你可以在设置菜单(最右边的按钮)中禁用地图的实时更新。然后,也可以通过按计划或手动执行 /map render [uuid]
命令来定期重新渲染地图。
注意: 显示错误会随着项目的成熟而修复。
# Configuration file for Maplands
# Whether debug mode is enabled. When enabled, a lot of extra logging is performed.
debug: false
# Sets the tick interval at which the map is updated.
# Lower values mean more updates, but also higher CPU usage.
# Higher values mean less updates, but also a more laggy map.
# If set to -1, updating is disabled entirely. You will have to
# manually render maps using /map render to update them.
updateIntervalTicks: 2
# Whether signs should be rendered on the map
renderSigns: true
# Whether player heads should be rendered on the map
renderPlayerHeads: true
# Whether inventories (chests, etc.) should be rendered on the map
renderInventories: true
# Maximum amount of updates that can occur in a single tick.
# Helps prevent server lag when a large amount of changes occur
# at the same time.
maxUpdatesPerTick: 100
# Default map item material for new maps
defaultMapMaterial: MAP
# If the map item should be glowing when markers are configured
glowingMap: true
# The maximum zoom level players can zoom in/out on the map
maximumZoomLevel: 6
# Default map settings when creating a new map
defaultMapSettings:
# Player marker configuration
playerMarkers:
enabled: true
showName: true
showCoordinates: false
# Static markers configuration
staticMarkers:
enabled: true
# Map rendering settings
rendering:
# Number of background render threads to use. More threads
# result in faster rendering, but also higher CPU usage.
backgroundThreads: 2
# How often to invalidate chunks surrounding a chunk that changed.
# A larger radius makes sure lighting is updated properly.
# Setting this to 0 disables lighting updates entirely,
# which drastically improves performance.
lightingUpdateRadius: 2
# The color to use for water. If set to null, the default
# water color is used.
waterColor: "#3F76E4"
# The color to use for foliage. If set to null, the default
# foliage color is used.
foliageColor: "#00BE00"
# The color to use for grass. If set to null, the default
# grass color is used.
grassColor: "#89D322"
# Biome color overrides. Allows overriding the color of certain biomes.
# If any of the colors are set to null, the default biome colors are used.
biomeColors:
minecraft:desert:
foliageColor: "#F9E79F"
grassColor: "#F9E79F"
minecraft:savanna:
foliageColor: "#F9E79F"
grassColor: "#F9E79F"
minecraft:savanna_plateau:
foliageColor: "#F9E79F"
grassColor: "#F9E79F"
# Map UI settings
ui:
# The title of the main menu
mainMenuTitle: "&6Maplands Menu"
# The title of the player markers menu
playerMarkersMenuTitle: "&6Player Markers"
# The title of the static markers menu
staticMarkersMenuTitle: "&6Static Markers"
# The title of the settings menu
settingsMenuTitle: "&6Settings"
# The title of the add static marker menu
addStaticMarkerMenuTitle: "&6Add Static Marker"
# The title of the edit static marker menu
editStaticMarkerMenuTitle: "&6Edit Static Marker"
# The title of the name input menu
nameInputMenuTitle: "&6Enter Name"
# The title of the x input menu
xInputMenuTitle: "&6Enter X Coordinate"
# The title of the z input menu
zInputMenuTitle: "&6Enter Z Coordinate"