Mobs To Eggs 捕捉生物并获得刷怪蛋
作者:Sugarfyi
发布时间:2019年7月17日
原生版本:未知
测试支持:1.17,1.18,1.19,1.20
一个抓暴徒的游戏,你向暴徒扔鸡蛋以获得抓到他们的机会!
点此下载插件详细介绍
🥚 Mobs To Eggs 插件为你的 Minecraft 服务器带来一个有趣的新功能:玩家可以通过投掷自定义的捕捉弹(捕捉舱)来捕捉生物,从而合法地获得生物刷怪蛋。
🥚 Mobs To Eggs
✨ 特性:
- 捕捉生物并给予玩家刷怪蛋。
- 可以为每个生物单独开启或关闭捕捉功能。
- 可以自定义捕捉生物的抛射物(雪球、鸡蛋、末影珍珠等)。
- 可以为每个生物设置不同的捕捉几率。
- 可以为捕捉生物设置物品或金钱成本。
- 开箱即用。
- 可自定义消息。
- 支持所有 Minecraft 生物!
- 支持末影人捕捉。
- 支持捕捉没有原版刷怪蛋的生物(Boss 生物、傀儡、巨人)。
- 允许或禁止刷怪笼更改。
- 生物被捕捉或捕捉失败时,会有粒子效果和声音。
- 可以为生物捕捉舱自定义名称和/或 Lore 描述。
- 可以将生物数据保存到刷怪蛋中,并可以开启/关闭此功能。
- 可以选择通过拳击或投掷捕捉舱来捕捉生物。
- 支持捕捉舱和生物刷怪蛋的 CustomModelData。
- 支持 WorldGuard 区域和单世界捕捉。
- 支持 HEX 颜色代码 (例如:FFFFFF 代表白色)。
💡 用法:
向你想要捕捉的生物投掷配置文件中定义的捕捉舱抛射物,它将有一定的几率被封装到生物蛋中。
🛠️ 要求:
- 权限插件 (仅在使用权限时需要)。
- Vault (仅在使用经济功能时需要)。
- NBTAPI (用于保存一些实体数据)。
- 任何与 Vault 兼容的经济插件 (仅在使用经济功能时需要)。
📜 命令:
/mte| 显示插件信息 (无需权限)/mte help| 显示插件帮助菜单 (无需权限)/mte reload| 重新加载插件配置文件 (mobstoeggs.*)/mte give <amount> <player>| 给予指定数量的生物捕捉舱给选定的玩家 (mobstoeggs.give)/mte bulkupdate <chance|money|item> <value>| 更新mobs.yml文件,以更改所有生物的捕捉几率、金钱成本或物品成本值 (mobstoeggs.*)
🔑 权限:
所有插件权限节点列表可以在Wiki上找到。
默认情况下,权限是启用的,你需要使用权限插件来处理这些权限。如果你不想使用权限插件,可以在 config.yml 中关闭所有 mobstoeggs 权限检查。
⚙️ 配置:
你可以在 Wiki 上找到插件配置。首次加载插件时,插件将自动生成所需的配置文件。所有配置文件都有完整的注释,以便你了解每个值的含义。
示例配置 (config.yml):
# +-------------------------------------------------------------------------------------------------------------------+
# | MobsToEggs Config File |
# +-------------------------------------------------------------------------------------------------------------------+
# | This is the main configuration file for MobsToEggs. |
# | All values in this config are fully commented so you know what each value does. |
# | Please report any issues or feature requests on our Discord: http://discord.sugar.fyi |
# +-------------------------------------------------------------------------------------------------------------------+
# Set the language of the plugin.
# Options: en, es, hu, zh_cn, zh_tw, pt_br
language: en
settings:
# Should the plugin check for updates on startup?
update-check: true
# Should plugin metrics be enabled?
metrics: true
# Should debug messages be printed to the console?
debug: false
# Turn on/off all mobstoeggs permissions.
# If set to false anyone can use the plugin without permissions.
permissions: true
# What item should be used as the mob catching projectile?
# Options: SNOWBALL, EGG, ENDER_PEARL, SLIME_BALL
projectile: SNOWBALL
# How should the mob be caught?
# Options: THROW, PUNCH
catch-method: THROW
# Should mobs be unspawned when players are too far away?
# Requires Paper to be enabled.
remove-mob-on-unload: false
# Should mob data be saved to spawn eggs?
# Requires NBTAPI plugin: https://www.spigotmc.org/resources/nbt-api.79/
save-mob-data: true
# Should the plugin allow players to change spawners with mob eggs?
allow-spawner-changing: true
# Should world catching be enabled?
# Allows you to disable catching in certain worlds in the worlds.yml file
world-catching: true
# Should WorldGuard region catching be enabled?
# Allows you to disable catching in certain regions in the regions.yml file
region-catching: false
# Prevent specific mobs from being caught in WorldGuard regions that allow catching
# Useful for preventing players from exploiting mob farms in protected regions
# Requires region-catching to be enabled
region-blacklist:
enabled: false
mobs:
- ZOMBIE
- SKELETON
# Should mobs with rideable passengers be prevented from being caught?
# Useful for preventing players from duplicating rideable entities
prevent-catching-rideable: true
# Enable custom model data for the catch capsule and mob spawn eggs
custom-model-data:
enabled: false
# Set the custom model data for the catch capsule
capsule-model-data: 1
# Set the custom model data for mob spawn eggs
egg-model-data: 1
# Catch Capsule Customization
capsule:
# Set the custom name of the catch capsule
name: "&aCatch Capsule"
# Set the custom lore of the catch capsule
lore:
- "&7Throw this at a mob to"
- "&7catch it!"
# Should the catch capsule be glowing?
glowing: false
# Should the catch capsule be unbreakable?
unbreakable: true
# Should the catch capsule have enchantments?
enchantments: false
# What enchantments should the catch capsule have?
# Format: ENCHANTMENT,LEVEL
# Example: DAMAGE_ALL,5
enchantment-list:
- DAMAGE_ALL,5
# Particles and Sounds
particles:
# Enable particles
enabled: true
# What particle should be played when a mob is caught?
# A list of particles can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
on-catch: VILLAGER_HAPPY
# What particle should be played when a mob fails to be caught?
on-fail: SMOKE_NORMAL
sounds:
# Enable sounds
enabled: true
# What sound should be played when a mob is caught?
# A list of sounds can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
on-catch: ENTITY_EXPERIENCE_ORB_PICKUP
# What sound should be played when a mob fails to be caught?
on-fail: ENTITY_ITEM_BREAK