Custom Fishing 自定义钓鱼 可自定义的钓鱼奖励 | |
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终极可定制钓鱼奖励,提供有趣的钓鱼体验 |
作 者 | IMinIILLuZionZ |
发布时间 | 2018年2月22日 |
支持核心 | Spigot | 原生版本 |
支持版本 | 1.8,1.9,1.10,1.11,1.12,1.13,1.14,1.15,1.16,1.17,1.18,1.19 |
插件详细介绍
🎣 CustomFishing 是一款 Minecraft 插件,允许服务器所有者自定义钓鱼机制,包括添加自定义鱼类、战利品以及调整钓鱼行为。
CustomFishing 让你完全控制服务器的钓鱼体验。你可以添加独特的鱼类,配置稀有度,以及定义钓鱼时可以获得的各种奖励。
/customfishing reload
- 重载配置文件。 需要权限: customfishing.reload
/customfishing givebait [player] [bait] [数量]
- 给予玩家鱼饵。 需要权限: customfishing.givebait
customfishing.reload
- 允许使用 /customfishing reload
命令。customfishing.givebait
- 允许使用 /customfishing givebait
命令.插件的配置主要在 config.yml
文件中完成。以下是一些配置示例:
# +------------------------------------------------------------+
# | CustomFishing |
# +------------------------------------------------------------+
# Author: Illuzionz
#
# Main configuration file.
# Whether to automatically check for updates on startup.
auto-update: true
# The default chance for a player to receive experience when fishing.
# Default: 0.4 (40%)
experience-chance: 0.4
# Messages configuration.
messages:
prefix: '&b[&3Fishing&b] &7'
no-permission: '&cYou do not have permission to use this command.'
reload-config: '&aConfiguration has been reloaded.'
give-bait: '&aYou have given &e%amount% &7of bait &e%bait% &ato &e%player%&a.'
receive-bait: '&aYou have received &e%amount% &7of bait &e%bait% &afrom &e%sender%&a.'
no-bait-found: '&cThat bait does not exist.'
no-player-found: '&cThat player does not exist.'
# +------------------------------------------------------------+
# | CustomFishing |
# +------------------------------------------------------------+
# Author: Illuzionz
#
# Fish configuration file.
# Here you can add the fish that can be caught.
# Example fish configuration.
common-fish:
name: '&bCommon Fish'
# The material to use for the item.
material: FISH
# The durability of the item. (LEGACY, use item-data for 1.13+)
data: 0
# Lore of the item.
lore:
- '&7A common fish.'
- '&7Worthless.'
# The weight of the fish. (How often it will be caught)
weight: 60
# Whether to display the fish name on the caught message.
display-name: true
# The minimum length of the fish in centimeters.
min-length: 10
# The maximum length of the fish in centimeters.
max-length: 20
# Worlds that the fish can be caught in. (Leave empty to allow all worlds)
worlds: []
# Regions that the fish can be caught in. (Requires WorldGuard)
regions: []
# +------------------------------------------------------------+
# | CustomFishing |
# +------------------------------------------------------------+
# Author: Illuzionz
#
# Loot configuration file.
# Here you can add the loot that can be obtained.
# Example loot configuration.
junk-loot:
name: '&8Junk'
# The items to give.
items:
- 'STONE 1'
# The commands to execute.
commands:
- 'say Example Command'
# The chance to get the loot.
chance: 20
# Whether to display the loot name on the caught message.
display-name: true
# Worlds that the loot can be obtained in. (Leave empty to allow all worlds)
worlds: []
# Regions that the loot can be obtained in. (Requires WorldGuard)
regions: []
# Effects to apply to the player.
effects:
- 'SPEED 1 60'
# +------------------------------------------------------------+
# | CustomFishing |
# +------------------------------------------------------------+
# Author: Illuzionz
#
# Bait configuration file.
# Here you can add custom baits.
# Example bait configuration.
worm:
name: '&aWorm'
# The material to use for the item.
material: SLIME_BALL
# The durability of the item. (LEGACY, use item-data for 1.13+)
data: 0
# Lore of the item.
lore:
- '&7A worm.'
- '&7Use this as bait to catch fish.'
# How long the bait lasts in seconds.
duration: 60
# Multiplier for fish weight.
fish-multiplier: 1.2
# Multiplier for loot chance.
loot-multiplier: 1.1